Performance & resmon
Add resources gradually and measure the server after meaningful changes.
Practical workflow
- Establish a stable baseline.
- Add a small group of resources.
- Test normal gameplay.
- Use available FiveM profiling/resource-monitoring tools to identify unusual cost.
- Remove or fix the actual offender instead of randomly increasing server resources.
Streamed assets
Large vehicles, maps, clothing, and other assets can create different bottlenecks from script CPU. Diagnose the symptom before choosing a fix.
Success check
You have a baseline and can identify which change introduced a performance regression.
Document status
Last reviewed: September 2026
Version note: Use the instructions that match your installed product/resource version. When behavior differs from your release, check its release notes before changing production configuration.
