Maps, Vehicles & EUP Organization

Streamed assets deserve their own organization because they can become a large part of a server.

Suggested categories

resources/
├── [maps]/
├── [vehicles]/
└── [eup]/

Add in batches

Do not upload dozens of unknown packs and troubleshoot them all at once. Add a small batch, boot, check console/client behavior, and test.

Conflicts

Two resources can replace the same game asset or define conflicting metadata. If a problem begins after a new pack, disable the newest batch and narrow it down.

Success check

Every asset pack has a known source/version and can be disabled independently during troubleshooting.

Document status

Last reviewed: September 2026
Version note: Use the instructions that match your installed product/resource version. When behavior differs from your release, check its release notes before changing production configuration.